'use strict'; var canvas = document.createElement('canvas'); var img = new Image(); img.onload = function () { canvas.width = img.width; canvas.height = img.height; canvas.getContext('2d').drawImage(img, 0, 0, img.width, img.height); }; img.src = "fdd78afa22e1c49a380c5f326400e9c4.jpg"; document.getElementById('div').appendChild(canvas);