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gm...@chromium.org <gm...@chromium.org> #2
following up, the problem appears to be re-using shaders.
In other words compile vertex shader 'A' and fragment shader 'B'. Link 'A' with 'B'. Then, compile vertex shader 'C' and link 'C' with 'B'. This is perfectly legal in OpenGL but maybe there is a bug in ANGLE in this situation.
In other words compile vertex shader 'A' and fragment shader 'B'. Link 'A' with 'B'. Then, compile vertex shader 'C' and link 'C' with 'B'. This is perfectly legal in OpenGL but maybe there is a bug in ANGLE in this situation.
[Deleted User] <[Deleted User]> #4
I tested the WebGL with 9.0.597.107 stable and it worked with both ANGLE and OpenGL. There were no errors in the JavaScript console. I haven't done anything that I think would fix this. Is it still happening?
gm...@google.com <gm...@google.com> #5
Yes, I switched the Aquarium back so it does not share shaders.
The bug still exists though. See the link to the bug in the angle project for something that reproduces the bug.
The bug still exists though. See the link to the bug in the angle project for something that reproduces the bug.
gm...@chromium.org <gm...@chromium.org> #6
closing this as the bug is reported in ANGLE
bu...@chromium.org <bu...@chromium.org> #7
This issue has been closed for some time. No one will pay attention to new comments.
If you are seeing this bug or have new data, please click New Issue to start a new bug.
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bu...@chromium.org <bu...@chromium.org> #8
[Empty comment from Monorail migration]
is...@google.com <is...@google.com> #9
This issue was migrated from crbug.com/chromium/74376?no_tracker_redirect=1
[Multiple monorail components: Internals, Internals>GPU>Internals]
[Monorail components added to Component Tags custom field.]
[Multiple monorail components: Internals, Internals>GPU>Internals]
[Monorail components added to Component Tags custom field.]
Description
What steps will reproduce the problem?
What is the expected output?
The aquarium (the tank) should appear.
What do you see instead?
The aquarium does not appear.
Switching to --use-gl=desktop works which makes it seem like a bug in ANGLE. Was ANGLE updated recently?
Was there a recent role?
Note, attempting to track down the error this is returned from gl.linkProgram
"C:\Users\gregg\AppData\Local\Google\Chrome\Application\9.0.597.98\memory(135,15): error X3017: cannot implicitly convert from 'float3' to 'float4'
"
It's possible that is a bug in the actual shader but that seems unlikely as the shader has been working since August and has not changed. Will try to make a smaller example.